Description and a little review of the World of Tanks v patch.0.6.4.

List of changes:
1) Added new tanks: premium heavy Lowe and KV-5, premium tank M4A2E4, intermediate KV-13 and PZ38NA, top-end art Sau: object 261, GW-E Serie, T-92.
2) Added new cards: “Pass” and “Steppe”.
3) Visually redesigned map "Pagorka".
4) Gameplay is redesigned map "Komarin": the number of bushes near bridges over the river was reduced, and the cover buildings were added to the central island.
5) the visibility of all equipment and all tools has been revised.
6) the work of credit and "golden" first -aid kits, reprimatoes and fire extinguishers have been redone.
7) redistributed model of damage to the chassis of the tanks. Now it will be possible to knock down the caterpillar, falling into the front or rear wheel of the tank. Getting into the middle of the chassis to tear the caterpillar will be several times more difficult.
8) added the possibility of dismantling non -removable equipment (“tool ramers”, “enlightened optics” and others) for 10 gold.

In general, let’s start everything in order:

1) So the characteristics of the tanks:

Heavy tank KV-5
Strength-1680 HP
Mass/maximum mass-100.18/105 t
Price-7 500 gold
Mobility
Engine power-1200 l.With.
Maximum speed-40 km/h
Turning speed-18 g/sec
Tower rotation speed-22 gr/s
Booking
Booking of the case in mm
Lob-170
Board-150
feed-90
Booking the tower in mm lobs 180
Board-150
feed-140
Armament
The gun-107mm ZIS-6M
Boacomplex-60 pcs
Damage-225-375 Hr
Armor penetration-125-209 mm
Core fire-8 shot/min
Overview-400 m
Communication range is 500 m

Middle tank KV-13
Strength-1050 HP
Mass/maximum mass-30.65/32.7 t
Price-1 375 500 loans
Mobility
Engine power-500 l.With.
Maximum speed is 60 km/h
Rotation speed-35 gr/s
Tower rotation speed-54 gr/s
Booking
Booking of the case in mm
Lob-100
Board-85
feed-60
Booking the tower in mm lobs 85
Board-85
feed-85
Armament
The gun is 76mm ZIS-5
Boacomplex-68 pcs
Damage-83-138 Hr
Armor penetration is 65-108 mm
Frequency-16 shot/min
Overview-380 m
Communication range is 500 m

SAU Object 261
Strength-650 HP
Mass/maximum mass-59,12/59.9 t
Price-3 548 000 loans
Mobility
Engine power 650 liters.With.
Maximum speed 50 km/h
Rotation speed 18 g/s
Tower rotation speed 14 g/s
Booking
Booking of the case in mm
Lob-75
Board-50
feed-30
Armament
The gun-180 mm B-1-P
Boacomplex-18 pcs
Damage-1275-2125 Hr
Brone penetration is 77-128 mm
Core fire-2,31 wrestling/min
Overview-460 m
Communication range-410 m

Light PZKPFW 38 Na tank
Strength-300 HP
Mass/maximum mass-10.86/11.9 t
Price-185 600 loans
Mobility
Engine power-200 l.With.
Maximum speed-62 km/h
Rotation speed-32 gr/s
Tower rotation speed-37 gr/s
Booking
Booking of the case in mm
Lob-50
Board-25
feed-10
Booking the tower in mm
Lob-25
Board-15
feed-15
Armament
Gun 3.7 cm kwk 38 (t) l/47
Boacomplex-72 pcs
Damage-30-50 nr
Armor penetration-31-51 mm
Frequency-30 shot/min
Overview-380 m
Communication range-360 m

Lowe heavy tank
Strength-1650 HP
Mass/maximum mass-92.55/99.85 t
Price-7 500 gold
Mobility
Engine power-800 l.With.
Maximum speed-35 km/h
Turning speed-24 gr/s
Tower rotation speed-26 gr/s
Booking
Booking of the case in mm
Lob-120
Board-80
feed-80
Booking the tower in mm
Lob-120
Board-80
feed-80
Armament
The gun-10.5CM KWK46 L70
Boacomplex-40 pcs
Damage-240-400 Hr
Armor-penislation-176-293 mm
Core fire-5.71 shot/min
Overview-460 m
Communication range-810 m

SAU T92
Strength-630 HP
Mass/maximum mass-57.35/57.69 t
Price-3 545 000 loans
Mobility
Engine power-440 l.With.
Maximum speed-40 km/h
Turning speed-19 g/sec
Tower rotation speed-13 gr/s
Booking
Booking of the case in mm
Lob-25
Board-12
feed 12
Armament
Gun-240mm Howitzer M1
Boacomplex-16 pcs
Damage-1688-2813 Hr
Armor-penislation-90-150 mm
Core fire-1,47 shot/min
Overview-450 m
Communication range-370 m

Middle tank M4A2E4
Strength-480 https://nongamstop-casinos.uk/review/palm-casino/ HP
Mass/maximum mass-31.8/33.3 t
Price-1 500 gold
Mobility
Engine power-410 l.With.
Maximum speed-52 km/h
Turning speed-37 gr/s
Tower rotation speed-45 gr/s
Booking
Booking of the case in MM-lob 64
Board-38
feed-38
Booking the tower in MM-lob 89
Board-50
feed-50
Armament
The gun-5mm gun m3l/37
Boacomplex-90 pcs
Damage-83-138 Hr
Armor penetration is 69-115 mm
Core fire-18.02 shot/min
Overview-420 m
Communication range is 650 m

Briefly about tanks:

KV-5 giant, slow hippo, but with good armor, extremely high, which makes it difficult to hide the tank behind the hill, from artillery.

KV-13 solid medium tank with a top gun 100 mm.(from T-34-85), 100 mm armor can restrain sufficient damage (given that the tank of level 7 plus given the bevels of the armor).

Lowe, although I didn’t play on it, I want to say that his armor is disgusting-120-80-80 for a level of level 8 extremely small. But the tower resembling the IS-3 tower (rounded because of which ricochesis often skip) saves position).

PZKPFW 38 Na has nothing to say about this tank, except that it cannot withstand tanks of its level (A-20, Leopard, Pzii, M3lee). The armor is too weak!

Object 261 The biggest minus is its dimensions (2 times larger S-51 and 1.5 more Su-14) Hence the problems with camouflage, and getting on such a “typewriter” is extremely easy.

GW TYP E is very much reminiscent of its predecessor GW Tiger. The sizes are exactly the same. The gun is almost the same.

T92 Again problems with dimensions, and practically the absence of reservation (25 mm. frontal armor), not frail damage, but also a slow pace of fire.

They also cut the whole art. The whole art is now +10% to the scatter when turning the case. GW Panther lost 1 shot/min., but acquired a little damage.
Hummel also lost rate of fire (which was very upset).

Steppe-full open card, with the exception of a couple of small mounds. In the middle, a long road for light (very reminiscent of Karelia). I personally did not particularly please the card.To. There are practically no shelters on this map, the complete superiority of the average tanks.

Perevl-mountain area, it is very interesting to explore it, find the points of good shelling, I do not envy the artillery of the T.To. Hills and mountains here everywhere!

3) the Pagorka map is redesigned. Fixed bugs when driving up the mountain, and many more, but we will not divert here and disassemble every moment.

4) Comarine processing is more noticeable, or rather the center of the card. That it immediately catches the eye is the building on the "island" (5 pieces, he himself counted), as well as a decrease in the number of bushes near the bridge. This is due to the fact that now on the "island" you can live for more than 2 minutes, and the battles for it are still those!

5) The visibility (disguise) of tanks, PT has been redone. After a patch, PT will not live easy. Their visibility has increased at times! Now you can’t stand for a long time and you won’t shoot from the bush along the enemy tanks, remaining not noticed. But this is not all noticeable all the technique, which served as an increase in the speed of the game (now it is unlikely that anyone will remain not seen until the end of the battle). And the Ralin card becomes a hell for lovers to stand on the basis.

6) alteration of first -aid kits and reptodes (gold and credit (silver)).Rem complexes for gold now repair all the modules that are damaged, and also until the end of the battle. Golden pharmacies also work by this principle. Regarding credit. They still repair only one module, but for the whole battle.

7) redistributed model of damage to the chassis of the tanks. Now it will be possible to knock down the caterpillar, falling into the front or rear wheel of the tank. Getting into the middle of the chassis to tear the caterpillar will be several times more difficult. But the repair of caterpillars is also slowing down many times. This news is very good for medium tanks, and very bad for artillery t.to covering the enemy tank with a shell, it is extremely little likely to knock down the caterpillar.

8) Well, the last change, applies to tank modules. Previously, the ammunition, and other non -removable modules could not be removed in any way, and I had to sell the tank with them. Now for only 10 gold, you can remove such modules and put on any other tank.

The visualization of the little things has also been irreled, on the minicart now, instead of points, the tank class (heavy, medium, light, artillery, PT) is indicated. Also changed the account window during the game (Tab button). Added stars near the icons of tanks in the hangar, who did not receive double experience. A trifle, but nice.
The box has been added to the options – turn off the traces from the caterpillars. Now you do not have to look and download notracces.

Also added to the molting of the hit technique. Now you can pushing the “bump” in front of you to hide behind it from the shells, and very slowly, but move. Also now it will not be possible to close narrow passages, bridges, etc.p.